/**
 * Marlin 3D Printer Firmware
 * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
 *
 * Based on Sprinter and grbl.
 * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 */

//
// Unified Bed Leveling Menus
//

#include "../../inc/MarlinConfigPre.h"

#if BOTH(HAS_LCD_MENU, AUTO_BED_LEVELING_UBL)

#include "menu_item.h"
#include "../../gcode/gcode.h"
#include "../../gcode/queue.h"
#include "../../module/motion.h"
#include "../../module/planner.h"
#include "../../module/settings.h"
#include "../../feature/bedlevel/bedlevel.h"

static int16_t ubl_storage_slot = 0,
               custom_hotend_temp = 150,
               side_points = 3,
               ubl_fillin_amount = 5,
               ubl_height_amount = 1;

static uint8_t n_edit_pts = 1;
static int8_t x_plot = 0, y_plot = 0; // May be negative during move

#if HAS_HEATED_BED
  static int16_t custom_bed_temp = 50;
#endif

float mesh_edit_accumulator;  // Rounded to 2.5 decimal places on use

inline float rounded_mesh_value() {
  const int32_t rounded = int32_t(mesh_edit_accumulator * 1000);
  return float(rounded - (rounded % 5L)) / 1000;
}

/**
 * This screen displays the temporary mesh value and updates it based on encoder
 * movement. While this screen is active ubl.fine_tune_mesh sits in a loop getting
 * the current value via ubl_mesh_value, moves the Z axis, and updates the mesh
 * value until the encoder button is pressed.
 *
 * - Update the 'mesh_edit_accumulator' from encoder rotation
 * - Draw the mesh value (with draw_edit_screen)
 * - Draw the graphical overlay, if enabled.
 * - Update the 'refresh' state according to the display type
 */
void _lcd_mesh_fine_tune(PGM_P const msg) {
  constexpr float mesh_edit_step = 1.0f / 200.0f;
  ui.defer_status_screen();
  if (ubl.encoder_diff) {
    mesh_edit_accumulator += TERN(IS_TFTGLCD_PANEL,
      ubl.encoder_diff * mesh_edit_step / ENCODER_PULSES_PER_STEP,
      ubl.encoder_diff > 0 ? mesh_edit_step : -mesh_edit_step
    );
    ubl.encoder_diff = 0;
    IF_DISABLED(IS_TFTGLCD_PANEL, ui.refresh(LCDVIEW_CALL_REDRAW_NEXT));
  }
  TERN_(IS_TFTGLCD_PANEL, ui.refresh(LCDVIEW_CALL_REDRAW_NEXT));

  if (ui.should_draw()) {
    const float rounded_f = rounded_mesh_value();
    MenuEditItemBase::draw_edit_screen(msg, ftostr43sign(rounded_f));
    TERN_(MESH_EDIT_GFX_OVERLAY, _lcd_zoffset_overlay_gfx(rounded_f));
    TERN_(HAS_GRAPHICAL_TFT, ui.refresh(LCDVIEW_NONE));
  }
}

//
// Init mesh editing and go to the fine tuning screen (ubl.fine_tune_mesh)
// To capture encoder events UBL will also call ui.capture and ui.release.
//
void MarlinUI::ubl_mesh_edit_start(const_float_t initial) {
  TERN_(HAS_GRAPHICAL_TFT, clear_lcd());
  mesh_edit_accumulator = initial;
  goto_screen([]{ _lcd_mesh_fine_tune(GET_TEXT(MSG_MESH_EDIT_Z)); });
}

//
// Get the mesh value within a Z adjustment loop (ubl.fine_tune_mesh)
//
float MarlinUI::ubl_mesh_value() { return rounded_mesh_value(); }

/**
 * UBL Build Custom Mesh Command
 */
void _lcd_ubl_build_custom_mesh() {
  char ubl_lcd_gcode[64];
  #if HAS_HEATED_BED
    sprintf_P(ubl_lcd_gcode, PSTR("G28\nM190 S%i\nM109 S%i\nG29 P1"), custom_bed_temp, custom_hotend_temp);
  #else
    sprintf_P(ubl_lcd_gcode, PSTR("G28\nM109 S%i\nG29 P1"), custom_hotend_temp);
  #endif
  queue.inject(ubl_lcd_gcode);
}

/**
 * UBL Custom Mesh submenu
 *
 * << Build Mesh
 *    Hotend Temp: ---
 *    Bed Temp: ---
 *    Build Custom Mesh
 */
void _lcd_ubl_custom_mesh() {
  START_MENU();
  BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
  #if HAS_HOTEND
    EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, EXTRUDE_MINTEMP, thermalManager.hotend_max_target(0));
  #endif
  #if HAS_HEATED_BED
    EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP, BED_MAX_TARGET);
  #endif
  ACTION_ITEM(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_build_custom_mesh);
  END_MENU();
}

/**
 * UBL Adjust Mesh Height Command
 */
void _lcd_ubl_adjust_height_cmd() {
  char ubl_lcd_gcode[13];
  const int ind = ubl_height_amount > 0 ? 6 : 7;
  strcpy_P(ubl_lcd_gcode, PSTR("G29P6C-"));
  sprintf_P(&ubl_lcd_gcode[ind], PSTR(".%i"), ABS(ubl_height_amount));
  queue.inject(ubl_lcd_gcode);
}

/**
 * UBL Adjust Mesh Height submenu
 *
 * << Edit Mesh
 *    Height Amount: ---
 *    Adjust Mesh Height
 * << Info Screen
 */
void _menu_ubl_height_adjust() {
  START_MENU();
  BACK_ITEM(MSG_EDIT_MESH);
  EDIT_ITEM(int3, MSG_UBL_MESH_HEIGHT_AMOUNT, &ubl_height_amount, -9, 9, _lcd_ubl_adjust_height_cmd);
  ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  END_MENU();
}

/**
 * UBL Edit Mesh submenu
 *
 * << UBL Tools
 *    Fine Tune All
 *    Fine Tune Closest
 *  - Adjust Mesh Height >>
 * << Info Screen
 */
void _lcd_ubl_edit_mesh() {
  START_MENU();
  BACK_ITEM(MSG_UBL_TOOLS);
  GCODES_ITEM(MSG_UBL_FINE_TUNE_ALL, PSTR("G29P4RT"));
  GCODES_ITEM(MSG_UBL_FINE_TUNE_CLOSEST, PSTR("G29P4T"));
  SUBMENU(MSG_UBL_MESH_HEIGHT_ADJUST, _menu_ubl_height_adjust);
  ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  END_MENU();
}

#if ENABLED(G26_MESH_VALIDATION)

  /**
   * UBL Validate Custom Mesh Command
   */
  void _lcd_ubl_validate_custom_mesh() {
    char ubl_lcd_gcode[20];
    sprintf_P(ubl_lcd_gcode, PSTR("G28\nG26CPH%" PRIi16 TERN_(HAS_HEATED_BED, "B%" PRIi16))
      , custom_hotend_temp
      #if HAS_HEATED_BED
        , custom_bed_temp
      #endif
    );
    queue.inject(ubl_lcd_gcode);
  }

  /**
   * UBL Validate Mesh submenu
   *
   * << UBL Tools
   *    Mesh Validation with Material 1 up to 5
   *    Validate Custom Mesh
   * << Info Screen
   */
  void _lcd_ubl_validate_mesh() {
    START_MENU();
    BACK_ITEM(MSG_UBL_TOOLS);
    #if PREHEAT_COUNT
      #if HAS_HEATED_BED
        #define VALIDATE_MESH_GCODE_ITEM(M) \
          GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPI" STRINGIFY(M)))
      #else
        #define VALIDATE_MESH_GCODE_ITEM(M) \
          GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPB0I" STRINGIFY(M)))
      #endif

      VALIDATE_MESH_GCODE_ITEM(0);
      #if PREHEAT_COUNT > 1
        VALIDATE_MESH_GCODE_ITEM(1);
        #if PREHEAT_COUNT > 2
          VALIDATE_MESH_GCODE_ITEM(2);
          #if PREHEAT_COUNT > 3
            VALIDATE_MESH_GCODE_ITEM(3);
            #if PREHEAT_COUNT > 4
              VALIDATE_MESH_GCODE_ITEM(4);
            #endif
          #endif
        #endif
      #endif
    #endif // PREHEAT_COUNT
    ACTION_ITEM(MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
    ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
    END_MENU();
  }

#endif

/**
 * UBL Grid Leveling submenu
 *
 * << UBL Tools
 *    Side points: ---
 *    Level Mesh
 */
void _lcd_ubl_grid_level() {
  START_MENU();
  BACK_ITEM(MSG_UBL_TOOLS);
  EDIT_ITEM(int3, MSG_UBL_SIDE_POINTS, &side_points, 2, 6);
  ACTION_ITEM(MSG_UBL_MESH_LEVEL, []{
    char ubl_lcd_gcode[12];
    sprintf_P(ubl_lcd_gcode, PSTR("G29J%i"), side_points);
    queue.inject(ubl_lcd_gcode);
  });
  END_MENU();
}

/**
 * UBL Mesh Leveling submenu
 *
 * << UBL Tools
 *    3-Point Mesh Leveling
 *  - Grid Mesh Leveling >>
 * << Info Screen
 */
void _lcd_ubl_mesh_leveling() {
  START_MENU();
  BACK_ITEM(MSG_UBL_TOOLS);
  GCODES_ITEM(MSG_UBL_3POINT_MESH_LEVELING, PSTR("G29J0"));
  SUBMENU(MSG_UBL_GRID_MESH_LEVELING, _lcd_ubl_grid_level);
  ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  END_MENU();
}

/**
 * UBL Fill-in Amount Mesh Command
 */
void _lcd_ubl_fillin_amount_cmd() {
  char ubl_lcd_gcode[18];
  sprintf_P(ubl_lcd_gcode, PSTR("G29P3RC.%i"), ubl_fillin_amount);
  gcode.process_subcommands_now(ubl_lcd_gcode);
}

/**
 * UBL Fill-in Mesh submenu
 *
 * << Build Mesh
 *    Fill-in Amount: ---
 *    Fill-in Mesh
 *    Smart Fill-in
 *    Manual Fill-in
 * << Info Screen
 */
void _menu_ubl_fillin() {
  START_MENU();
  BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
  EDIT_ITEM(int3, MSG_UBL_FILLIN_AMOUNT, &ubl_fillin_amount, 0, 9, _lcd_ubl_fillin_amount_cmd);
  GCODES_ITEM(MSG_UBL_SMART_FILLIN, PSTR("G29P3T0"));
  GCODES_ITEM(MSG_UBL_MANUAL_FILLIN, PSTR("G29P2BT0"));
  ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  END_MENU();
}

void _lcd_ubl_invalidate() {
  ubl.invalidate();
  SERIAL_ECHOLNPGM("Mesh invalidated.");
}

/**
 * UBL Build Mesh submenu
 *
 * << UBL Tools
 *    Build Mesh with Material 1 up to 5
 *  - Build Custom Mesh >>
 *    Build Cold Mesh
 *  - Fill-in Mesh >>
 *    Continue Bed Mesh
 *    Invalidate All
 *    Invalidate Closest
 * << Info Screen
 */
void _lcd_ubl_build_mesh() {
  START_MENU();
  BACK_ITEM(MSG_UBL_TOOLS);
  #if PREHEAT_COUNT
    #if HAS_HEATED_BED
      #define PREHEAT_BED_GCODE(M) "M190I" STRINGIFY(M) "\n"
    #else
      #define PREHEAT_BED_GCODE(M) ""
    #endif
    #define BUILD_MESH_GCODE_ITEM(M) GCODES_ITEM_S(ui.get_preheat_label(M), MSG_UBL_BUILD_MESH_M, \
      PSTR( \
        "G28\n" \
        PREHEAT_BED_GCODE(M) \
        "M109I" STRINGIFY(M) "\n" \
        "G29P1\n" \
        "M104S0\n" \
        "M140S0" \
      ) )
    BUILD_MESH_GCODE_ITEM(0);
    #if PREHEAT_COUNT > 1
      BUILD_MESH_GCODE_ITEM(1);
      #if PREHEAT_COUNT > 2
        BUILD_MESH_GCODE_ITEM(2);
        #if PREHEAT_COUNT > 3
          BUILD_MESH_GCODE_ITEM(3);
          #if PREHEAT_COUNT > 4
            BUILD_MESH_GCODE_ITEM(4);
          #endif
        #endif
      #endif
    #endif
  #endif // PREHEAT_COUNT

  SUBMENU(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_custom_mesh);
  GCODES_ITEM(MSG_UBL_BUILD_COLD_MESH, PSTR("G29NP1"));
  SUBMENU(MSG_UBL_FILLIN_MESH, _menu_ubl_fillin);
  GCODES_ITEM(MSG_UBL_CONTINUE_MESH, PSTR("G29P1C"));
  ACTION_ITEM(MSG_UBL_INVALIDATE_ALL, _lcd_ubl_invalidate);
  GCODES_ITEM(MSG_UBL_INVALIDATE_CLOSEST, PSTR("G29I"));
  ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  END_MENU();
}

/**
 * UBL Load / Save Mesh Commands
 */
inline void _lcd_ubl_load_save_cmd(const char loadsave, PGM_P const msg) {
  char ubl_lcd_gcode[40];
  sprintf_P(ubl_lcd_gcode, PSTR("G29%c%i\nM117 "), loadsave, ubl_storage_slot);
  sprintf_P(&ubl_lcd_gcode[strlen(ubl_lcd_gcode)], msg, ubl_storage_slot);
  gcode.process_subcommands_now(ubl_lcd_gcode);
}
void _lcd_ubl_load_mesh_cmd() { _lcd_ubl_load_save_cmd('L', GET_TEXT(MSG_MESH_LOADED)); }
void _lcd_ubl_save_mesh_cmd() { _lcd_ubl_load_save_cmd('S', GET_TEXT(MSG_MESH_SAVED)); }

/**
 * UBL Mesh Storage submenu
 *
 * << Unified Bed Leveling
 *    Memory Slot: ---
 *    Load Bed Mesh
 *    Save Bed Mesh
 */
void _lcd_ubl_storage_mesh() {
  int16_t a = settings.calc_num_meshes();
  START_MENU();
  BACK_ITEM(MSG_UBL_LEVEL_BED);
  if (!WITHIN(ubl_storage_slot, 0, a - 1))
    STATIC_ITEM(MSG_UBL_NO_STORAGE);
  else {
    EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, a - 1);
    ACTION_ITEM(MSG_UBL_LOAD_MESH, _lcd_ubl_load_mesh_cmd);
    ACTION_ITEM(MSG_UBL_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
  }
  END_MENU();
}

/**
 * UBL LCD "radar" map point editing
 */
void _lcd_ubl_map_edit_cmd() {
  char ubl_lcd_gcode[50], str[10], str2[10];
  dtostrf(ubl.mesh_index_to_xpos(x_plot), 0, 2, str);
  dtostrf(ubl.mesh_index_to_ypos(y_plot), 0, 2, str2);
  snprintf_P(ubl_lcd_gcode, sizeof(ubl_lcd_gcode), PSTR("G29P4X%sY%sR%i"), str, str2, int(n_edit_pts));
  queue.inject(ubl_lcd_gcode);
}

/**
 * UBL LCD Map Movement
 */
void ubl_map_move_to_xy() {
  const xy_pos_t xy = { ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot) };

  // Some printers have unreachable areas in the mesh. Skip the move if unreachable.
  if (!position_is_reachable(xy)) return;

  #if ENABLED(DELTA)
    if (current_position.z > delta_clip_start_height) { // Make sure the delta has fully free motion
      destination = current_position;
      destination.z = delta_clip_start_height;
      prepare_internal_fast_move_to_destination(homing_feedrate(Z_AXIS)); // Set current_position from destination
    }
  #endif

  // Use the built-in manual move handler to move to the mesh point.
  ui.manual_move.set_destination(xy);
  ui.manual_move.soon(ALL_AXES_ENUM);
}

inline int32_t grid_index(const uint8_t x, const uint8_t y) {
  return (GRID_MAX_POINTS_X) * y + x;
}

/**
 * UBL LCD "radar" map
 */
void ubl_map_screen() {
  // static millis_t next_move = 0;
  // const millis_t ms = millis();

  uint8_t x, y;

  if (ui.first_page) {

    // On click send "G29 P4 ..." to edit the Z value
    if (ui.use_click()) {
      _lcd_ubl_map_edit_cmd();
      return;
    }

    ui.defer_status_screen();

    #if IS_KINEMATIC
      // Index of the mesh point upon entry
      const int32_t old_pos_index = grid_index(x_plot, y_plot);
      // Direction from new (unconstrained) encoder value
      const int8_t step_dir = int32_t(ui.encoderPosition) < old_pos_index ? -1 : 1;
    #endif

    do {
      // Now, keep the encoder position within range
      if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = GRID_MAX_POINTS + TERN(TOUCH_SCREEN, ui.encoderPosition, -1);
      if (int32_t(ui.encoderPosition) > GRID_MAX_POINTS - 1) ui.encoderPosition = TERN(TOUCH_SCREEN, ui.encoderPosition - GRID_MAX_POINTS, 0);

      // Draw the grid point based on the encoder
      x = ui.encoderPosition % (GRID_MAX_POINTS_X);
      y = ui.encoderPosition / (GRID_MAX_POINTS_X);

      // Validate if needed
      #if IS_KINEMATIC
        const xy_pos_t xy = { ubl.mesh_index_to_xpos(x), ubl.mesh_index_to_ypos(y) };
        if (position_is_reachable(xy)) break; // Found a valid point
        ui.encoderPosition += step_dir;       // Test the next point
      #endif
    } while (ENABLED(IS_KINEMATIC));

    // Determine number of points to edit
    #if IS_KINEMATIC
      n_edit_pts = 9; // TODO: Delta accessible edit points
    #else
      const bool xc = WITHIN(x, 1, (GRID_MAX_POINTS_X) - 2),
                 yc = WITHIN(y, 1, (GRID_MAX_POINTS_Y) - 2);
      n_edit_pts = yc ? (xc ? 9 : 6) : (xc ? 6 : 4); // Corners
    #endif

    // Refresh is also set by encoder movement
    //if (int32_t(ui.encoderPosition) != grid_index(x, y))
    //  ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  }

  // Draw the grid point based on the encoder
  x = ui.encoderPosition % (GRID_MAX_POINTS_X);
  y = ui.encoderPosition / (GRID_MAX_POINTS_X);

  if (ui.should_draw()) ui.ubl_plot(x, y);

  // Add a move if needed to match the grid point
  if (x != x_plot || y != y_plot) {
    x_plot = x; y_plot = y;   // The move is always posted, so update the grid point now
    ubl_map_move_to_xy();     // Sets up a "manual move"
    ui.refresh(LCDVIEW_CALL_REDRAW_NEXT); // Clean up a half drawn box
  }
}

/**
 * UBL LCD "radar" map homing
 */
void _ubl_map_screen_homing() {
  ui.defer_status_screen();
  _lcd_draw_homing();
  if (all_axes_homed()) {
    ubl.lcd_map_control = true;     // Return to the map screen after editing Z
    ui.goto_screen(ubl_map_screen, grid_index(x_plot, y_plot)); // Pre-set the encoder value
    ui.manual_move.menu_scale = 0;  // Immediate move
    ubl_map_move_to_xy();           // Move to current mesh point
    ui.manual_move.menu_scale = 1;  // Delayed moves
  }
}

/**
 * UBL Homing before LCD map
 */
void _ubl_goto_map_screen() {
  if (planner.movesplanned()) return;     // The ACTION_ITEM will do nothing
  if (!all_axes_trusted()) {
    set_all_unhomed();
    queue.inject_P(G28_STR);
  }
  ui.goto_screen(_ubl_map_screen_homing); // Go to the "Homing" screen
}

/**
 * UBL Output map submenu
 *
 * << Unified Bed Leveling
 *  Output for Host
 *  Output for CSV
 *  Off Printer Backup
 */
void _lcd_ubl_output_map() {
  START_MENU();
  BACK_ITEM(MSG_UBL_LEVEL_BED);
  GCODES_ITEM(MSG_UBL_OUTPUT_MAP_HOST, PSTR("G29T0"));
  GCODES_ITEM(MSG_UBL_OUTPUT_MAP_CSV, PSTR("G29T1"));
  GCODES_ITEM(MSG_UBL_OUTPUT_MAP_BACKUP, PSTR("G29S-1"));
  END_MENU();
}

/**
 * UBL Tools submenu
 *
 * << Unified Bed Leveling
 *  - Build Mesh >>
 *  - Validate Mesh >>
 *  - Edit Mesh >>
 *  - Mesh Leveling >>
 */
void _menu_ubl_tools() {
  START_MENU();
  BACK_ITEM(MSG_UBL_LEVEL_BED);
  SUBMENU(MSG_UBL_BUILD_MESH_MENU, _lcd_ubl_build_mesh);
  GCODES_ITEM(MSG_UBL_MANUAL_MESH, PSTR("G29I999\nG29P2BT0"));
  #if ENABLED(G26_MESH_VALIDATION)
    SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  #endif
  SUBMENU(MSG_EDIT_MESH, _lcd_ubl_edit_mesh);
  SUBMENU(MSG_UBL_MESH_LEVELING, _lcd_ubl_mesh_leveling);
  END_MENU();
}

#if ENABLED(G26_MESH_VALIDATION)

  /**
   * UBL Step-By-Step submenu
   *
   * << Unified Bed Leveling
   *    1 Build Cold Mesh
   *    2 Smart Fill-in
   *  - 3 Validate Mesh >>
   *    4 Fine Tune All
   *  - 5 Validate Mesh >>
   *    6 Fine Tune All
   *    7 Save Bed Mesh
   */
  void _lcd_ubl_step_by_step() {
    START_MENU();
    BACK_ITEM(MSG_UBL_LEVEL_BED);
    GCODES_ITEM(MSG_UBL_1_BUILD_COLD_MESH, PSTR("G29NP1"));
    GCODES_ITEM(MSG_UBL_2_SMART_FILLIN, PSTR("G29P3T0"));
    SUBMENU(MSG_UBL_3_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
    GCODES_ITEM(MSG_UBL_4_FINE_TUNE_ALL, PSTR("G29P4RT"));
    SUBMENU(MSG_UBL_5_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
    GCODES_ITEM(MSG_UBL_6_FINE_TUNE_ALL, PSTR("G29P4RT"));
    ACTION_ITEM(MSG_UBL_7_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
    END_MENU();
  }

#endif

#if ENABLED(UBL_MESH_WIZARD)

  /**
   * UBL Mesh Wizard - One-click mesh creation with or without a probe
   */
  void _lcd_ubl_mesh_wizard() {
    char ubl_lcd_gcode[30];
    #if HAS_HEATED_BED && HAS_HOTEND
      sprintf_P(ubl_lcd_gcode, PSTR("M1004B%iH%iS%i"), custom_bed_temp, custom_hotend_temp, ubl_storage_slot);
    #elif HAS_HOTEND
      sprintf_P(ubl_lcd_gcode, PSTR("M1004H%iS%i"), custom_hotend_temp, ubl_storage_slot);
    #else
      sprintf_P(ubl_lcd_gcode, PSTR("M1004S%i"), ubl_storage_slot);
    #endif
    queue.inject(ubl_lcd_gcode);
    ui.return_to_status();
  }

  void _menu_ubl_mesh_wizard() {
    const int16_t total_slots = settings.calc_num_meshes();
    START_MENU();
    BACK_ITEM(MSG_UBL_LEVEL_BED);

    #if HAS_HOTEND
      EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, HEATER_0_MINTEMP + 20, thermalManager.hotend_max_target(0));
    #endif

    #if HAS_HEATED_BED
      EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP + 20, BED_MAX_TARGET);
    #endif

    EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, total_slots);

    ACTION_ITEM(MSG_UBL_MESH_WIZARD, _lcd_ubl_mesh_wizard);

    #if ENABLED(G26_MESH_VALIDATION)
      SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
    #endif

    ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
    END_MENU();
  }

#endif

/**
 * UBL System submenu
 *
 * << Motion
 *  - Manually Build Mesh >>
 *  - Activate UBL >>
 *  - Deactivate UBL >>
 *  - Step-By-Step UBL >>
 *  - Mesh Storage >>
 *  - Output Map >>
 *  - UBL Tools >>
 *  - Output UBL Info >>
 */
void _lcd_ubl_level_bed() {
  START_MENU();
  BACK_ITEM(MSG_MOTION);
  if (planner.leveling_active)
    GCODES_ITEM(MSG_UBL_DEACTIVATE_MESH, PSTR("G29D"));
  else
    GCODES_ITEM(MSG_UBL_ACTIVATE_MESH, PSTR("G29A"));
  #if ENABLED(G26_MESH_VALIDATION)
    SUBMENU(MSG_UBL_STEP_BY_STEP_MENU, _lcd_ubl_step_by_step);
  #endif
  #if ENABLED(UBL_MESH_WIZARD)
    SUBMENU(MSG_UBL_MESH_WIZARD, _menu_ubl_mesh_wizard);
  #endif
  ACTION_ITEM(MSG_UBL_MESH_EDIT, _ubl_goto_map_screen);
  SUBMENU(MSG_UBL_STORAGE_MESH_MENU, _lcd_ubl_storage_mesh);
  SUBMENU(MSG_UBL_OUTPUT_MAP, _lcd_ubl_output_map);
  SUBMENU(MSG_UBL_TOOLS, _menu_ubl_tools);
  GCODES_ITEM(MSG_UBL_INFO_UBL, PSTR("G29W"));
  #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
    editable.decimal = planner.z_fade_height;
    EDIT_ITEM_FAST(float3, MSG_Z_FADE_HEIGHT, &editable.decimal, 0, 100, []{ set_z_fade_height(editable.decimal); });
  #endif
  END_MENU();
}

#endif // HAS_LCD_MENU && AUTO_BED_LEVELING_UBL
